Enchantment, 2G (3)
Rare
Whenever a creature you control becomes the target of an instant or sorcery spell, that creature gets +3/+3 until end of turn.
"When civilization reaches out its greedy hand, take it off at the wrist."
—Garruk Wildspeaker
Illus. Slawomir Maniak
5/1/2012: Wild Defiance's ability will resolve before that instant or sorcery spell.
5/1/2012: If an instant or sorcery spell targets the same creature you control more than once, Wild Defiance will trigger only once.
Legal in Vintage (Type 1)
Legal in Legacy (Type 1.5)
Legal in Extended (Type 1.X)
Legal in Standard (Type 2)
Legal in Classic (MTGO)
Legal in Commander
Legal in Modern